using System;
using System.Globalization;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Xml;
using System.Reflection;
using Services;
using Utilities.Menu.UIElements;
using BowMaster.Resources;
using BowMaster.SceneElements;

namespace BowMaster.Levels
{
    class AppleTargetTutorial : AppleTargetBase
    {
        public AppleTargetTutorial(Game game, int index)
            : base(game, index, Strings.Tutorial_Apple)
        { }

        protected override void LoadContent()
        {
                     
            level_height = 600;
            level_width = 800;
            base.LoadContent();   
            shoots = 5;
            target = new AppleTarget(texture, whiteTexture, 500, level_height, 100);
        }
        public override void Update(GameTime gameTime)
        {
            target.life = target.max_life;
            shoots = 5;
            base.Update(gameTime);
        }
    }
}
